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Security Information and Event Management (SIEM) Implementation
Tác giả: David R. Miller, Shon Harris, Allen Harper
Nhà xuất bản: Mc Graw-Hill
Effectively manage the security information and events produced by your network with help from this authoritative guide. Written by IT security experts, Security Information and Event Management (SIEM) Implementation shows you how to deploy SIEM technologies to monitor, identify, document, and respond to security threats and reduce false-positive alerts. The book explains how to implement SIEM products from different vendors, and discusses the strengths, weaknesses, and advanced tuning of these systems. You’ll also learn how to use SIEM capabilities for business intelligence.
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Designing an IAM Framework with Oracle Identity and Access Management Suite
Tác giả: Jeff Scheidel
Nhà xuất bản: Mc Graw-Hill
Designing an IAM Framework with Oracle Identity and Access Management Suite explains how to reduce risk exposure by effectively managing your full spectrum of users. Learn how to create and provision accounts, employ strong authentication and authorization, integrate legacy applications, and handle regulatory compliance. The latest performance-testing, self-auditing, and business intelligence reporting techniques are also covered in this comprehensive resource.
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Microsoft Office Word 2003
Tác giả: O’Leary, Timothy J.
Nhà xuất bản: Mc Graw-Hill
The goal of the O’Leary Series is to give students a basic understanding of computing concepts and to build the skills necessary to ensure that information technology is an advantage in whatever career they choose in life.
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Microsoft Office Access 2007 Introductory: Introduction edition
Tác giả: Timothy J. O’Leary, Linda I. O’leary
Nhà xuất bản: Mc Graw-Hill,
Each Lab, designed to be covered in 1 hour of class time, combines conceptual coverage with detailed software-specific instructions. Each Lab opens with a running case study that highlights real-world applications of each software program and leads students from problem to solution. The O'Leary Series helps students learn specific applications skills along with those that cross all Office applications, which is especially important in mastering this version of Office. This Introductory version, versus the Brief version, contains more content including 3 additional labs.
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Microsoft Visual Basic.Net: Programs to accompany programming logic design
Tác giả: Donald Vicarel
Nhà xuất bản: 2004
This book is divided into nine chapter and includes five appendices. After an introduction first chapter, the textbook corresponds to specific in the farrell textbook, as shown in the following table: Getting started; Modifying a solution; Reading a record; Reading a file; Modularizing a solution; ...
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Learning iPhone game development with Cocos2D 3.0
Tác giả: Kirill Muzykov
Nhà xuất bản: Packt Publishing
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.
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Data structures and algorithms for game developers
Tác giả: Allen Sherrod
Nhà xuất bản: Charles River Media
This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. The book also presents practical alternative options in C++ where applicable, such as using C++s STL in professional applications instead of implementing custom routines. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter.
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Game programming algorithms and techniques: A platform-agnostic approach
Tác giả: Sanjay Madhav
Nhà xuất bản: Addison-Wesley Professional
It includes Game time management, speed control, and ensuring consistency on diverse hardware; essential 2D graphics techniques for modern mobile gaming; vectors, matrices, and linear algebra for 3D games; 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions; handling today’s wide array of digital and analog inputs;...
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Beginning C++ through game programming
Tác giả: Michael Dawson
Nhà xuất bản: Cengage Learning
It pproaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
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Pro Unity Game Development with C#
Tác giả: Alan Thorn
Nhà xuất bản: Apress
It presents ten chapters such as designing and preparing, getting started, event handling, power-úp and singletons, player controller, weapons, enemies,...
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